My little disclaimer for this horrendous TL;DR is as follows, and you can bet I'm going to employ my own stereotypes with a little humorous intent. I'm a girl gamer, (like everyone else here) a huge Mass Effect fan, an avid reader, a writer, a watcher of far too much TV and too many movies, and an English Literature grad student. Ergo, I write words. Lots of them. It's practically my job.
I'll probably bump this just a couple times, because I'd love for someone to read it.
If you really want to skip to the goodies, run to the bolded "And now for why I am still here."
So.
Hello to all my fellow Holders of the Line, to the supporters of the Mass Effect 3 ending, and to the amazing people of BioWare. I really feel the need to express exactly why I decided to take up the banner to "Retake ME3," and spill the guts of my own personal Mass Effect love affair. The logical issues (ie, "plot holes"), lack of closure, deus ex machina argument, and the lack of happy ending have all been thoroughly covered at this point – as well as the various finer points of the "Indoctrination Theory" (and all its sub-theories and sub-divisions). I have little to no interest in arguing for or against any of those things, except to simply say that I find the seeming plot holes (for lack of a better word) insulting, the lack of closure sad but tolerable, the deus ex machina issue rather overused, and a happy "rainbows and puppies" ending pointless (not saying that I wouldn't love to see it though, of course). As for IndocTheory, it's impressive that people could graft it to what's there, it's quite elegant, but I also have a rather strong feeling that it is exactly that – a desperate (albeit intelligent) grafting of structure to a disappointing ending.
But back to the points I wanted to make.
I didn't get into the Mass Effect series until a little over two years ago, yet I'm almost embarrassed to admit that I have lovingly and obsessively logged well over four hundred hours (that's 400+ hours for those of you who need to see digits in this TL;DR) of gameplay from ME1 through ME2 alone. And all that time was spent almost exclusively with a single Shepard. So, like everyone else here, you could say that I fell hopelessly in love with the universe, story, gameplay, and most of all, characters of the Mass Effect franchise. Also like most, I knew what this ending entailed; I would be saying goodbye to Commander Shepard and the crew of the Normandy – I would be leaving the Mass Effect galaxy behind me (presumably) forever. I was already prepared to grieve for multiple characters, Shepard included. I knew that the Reapers were not a foe that could be defeated without a great sacrifice. Everything from Mass Effect 1 and 2 pushed this. But I also felt assured that, as they had before, the choices my Shepard made would make a difference and have far-reaching consequences – and I expected to see them.
Like my Retake ME3 brethren and comrades along the Line, I came to the final conclusion of Mass Effect 3 and I felt pretty near broken – betrayed by a game and a company that I had given so much of my money, time, and love to. The night my Shep took her last elevator ride to face a nonsensical hologram AI that looked like a kid she saw die, the night I sat in my desk chair in complete darkness and disbelief, the night I literally cried as my beloved wounded warrior limped toward the goal she had set out to achieve at the beginning of Mass Effect 1, and the night I watched in abject horror as everything I thought I had been fighting to save was apparently doomed back into the stone age (never mind the infuriating and painful sting of watching my Shepard's most trusted friends fleeing the greatest and last battle of all time only to be marooned on an unknown planet with a completely unknown future – without Shepard)… I literally cried myself to sleep in a pitiful little corner of my bed that night.
I can tell you without the slightest degree of hyperbole that the emotional blow dealt by those nightmarish last ten-fifteen minutes of the game left me a depressed and useless pile of self-loathing and tears only made worse by the discovery that each of the "endings" really amounted to the same "ending" – and still an ending that just didn't seem to make sense. Joining my exceedingly sad state of mind was a rather bitter anger.
Insert here images of me spending three days watching YouTube videos of the " endings," IndocTheory, reading BSN threads, reading reviews, discovering the Retake ME3 Facebook page – and of course, joining. Days later, surrounded by comics, demotivationals, and a veritable cornucopia of images of Yo Dawg, Kirrahe, Marauder Shields and the under-appreciated Three Husketeers, I'm still here, holding that line.
And now for why I am still here, because of my respect for BioWare, my love of Mass Effect, and my pride in being a part of a movement that – for the vast majority of its constituents – is made up of people who are not raving fans with low IQs but reasoned individuals who have a genuine passion for what ME meant – still means
to me – and despite their disappointments, turn their frustrations to noble goals (exhibit A: the thousands of dollars donated to Child's Play).
My issue with the ending remains, even as it seems increasingly apparent that the ending we received was the ending BioWare intended. Thinking of the ending as completely intentional, and taking the final "Stargazer" scene into account, I can only come to agree with what many BSN users here have already stated: that we, the players, are to understand that the entire Mass Effect series has been a story told by an unreliable narrator to a little boy on some unknown planet, some unknown number of years (eons) after the supposed occurrence of the legends of "The Shepard."
As a lover and student of literature, I must say that, should this be BioWare's intent, it is a very brilliant move. It is a massive twist to throw at "readers" of their story at the final ten minutes of potentially hundreds of hours of
dedicated "reading." But that's just it. We players are indeed "readers" of a kind, but even if we try to see this game as a book, it's really three books that filled up half a decade of some of our lives. Even if we can "excuse"
the number of dropped threads of plot, gaping holes, incongruencies, etc etc etc… as simply the failings of our aged unreliable narrator, to hurtle this trope (which is, technically speaking, always present in any story in the mind of a good critic and therefore not quite so original as it might seem) at us at the very end without having included even the slightest hint, evidence, or marking of it from the beginning of the franchise is perhaps the biggest, if not the only, deus ex machina that we should all be up in arms about. In the colloquial, this is my beef.
I can almost – almost – live with viewing the entire Mass Effect trilogy as a story being told to me (or by me, as the case may in fact be). From the standpoint of a literature scholar, this idea combining perspective, interaction, story, and the act of storytelling does indeed take storytelling to a new place in the interactive medium of the RPG (even farther than DA2 takes it – which, I'll admit, is a game I have neglected to finish – yet, you'll remember I'm sure, DA2 declares itself from the very beginning as an unconventionally told tale with a highly unreliable narrator, and we had no such surprise at the end of DA: Origins). If th is is what BioWare intended, I cannot help but applaud the brilliance. It is an intelligent storytelling twist. But it seems to me that this hugely consequential decision was made retrospectively. Nowhere, to my knowledge, do we have any indication that we were ever operating under this mode of storytelling. We were led to believe, over the course of three games and hundreds of hours, that we were experiencing a story, being told a story, even acting out a story through our Shepard. As some have said, we were indeed "indoctrinated" – and I would almost say to those people "fair point." But I would only do so if it did not seem so painfully, depressingly apparent (to me, at least) that this twist to the storytelling mode (not the story itself, mind you) was only invented over the course of the creation of Mass Effect 3 – if not only in the mind of whoever wrote that "Stargazer" end clip. It's a stroke of genius that came too late.
Instead of revealing itself as a carefully crafted and subtle code in the DNA of the entire Mass Effect epic, instead of "God" revealing himself at the end and saying to us all, "Look here, do you see the details I left for you? Did you not see my pattern?" and welcoming into his arms those few who did indeed see and half-suspected this day would come, we all received a sucker punch to the gut, a knife in the back, the rug pulled from under our feet, and our emotional attachments ripped from our heartstrings. The biggest deus ex machina of them all – the BioWare writers – decided to express their brilliance only at the end, and in doing so undercut everything they had nurtured in the fans of their work. It was an amazing move worthy of the brilliance of the characters and universe they had created, but it was a move made too late: rather than simply force a round peg into a square hole, they attempted to force what had been designed as a beautifully perfect cube to become a tesseract. But they didn't seem to realize – or perhaps thought we wouldn't mind – that the nodes and edges of our cube hadn't been designed or made ready to transcend into that fourth dimension.
Instead of creating a new something brilliant and beautiful, they broke what was already brilliant and beautiful – and well loved by many.
This is why I feel betrayed. This is why I Hold the Line.
Keelah se'lai.
- Draco
There are soooooo many problems with the ending on so many levels. There are more reasons why I find it ridiculous than I could possibly cover and expect anyone to read (and me not sacrifice my entire life to it lol). The MASSIVE plot holes and "goofs" (like the gun thing you mention) are just insulting to me.
Basically, this "thing" was me exercising a little academic voice and giving BioWare the best benefit of the doubt I could - short of fully endorsing Indoctrination Theory (which is so frickin' beautiful on one level, but so beyond plausible on another) - then just barely scratching the surface of why even that "best-case" falls flat.
I guess one thing that isn't clear from what I wrote (or I guess I'm just spending too much time around Lit majors LOL) is that I don't necessarily even believe this story within a story / frameshift narrative whatever you want to call it. I'm not fully on board with any one theory - I can see them all as reasonably plausible, IndocTheory to deadlines and price gouging bull.
So yeah, I agree with ya on essentially all those points. ^.^
Holding that line.
Oh yeah - PS - I somehow managed to get myself to play for a bit and not bust up crying. I lol'd at a few quotes I hadn't heard before that seem ridiculously ironic:
After picking up the Prothean, Garrus says something about if the war goes bad they could freeze Shepard for 50,000 years and she'd become "legendary." I head-desk'd thar.
Then Eve/Urdnot Bakara says "In the darkest hour, there is always a way out." APPARENTLY NOT IN BIOWARE'S OPINION.
Still wary about Indoctrination Theory myself. It IS however pretty depressing when people are willing to grasp on whatever straws they can get and rationalize Bioware's ending away. Accepting it as a dream instead of a legitimate ending. But my issue with Indoctrination Theory is that even if Shepard did break free of the Reapers hold on their mind...Benezia says that even if you do break free, you're never the same. And Indoctrination always leads to turning into a husk, whether it takes months/weeks/hours depends on how fast the nano tech can crawl through your system. I can see how it would be plausible, but then I also think people might be giving Bioware too much credit instead of simply accepting that Bioware might have run out of time/got freaking lazy as shit.
Nevertheless..
Hold the Line for hope! HOLDING IT SOMETHING FIERCE!
Javik is the sickest squad member ever...There's also some hysterical Dialogue between Shepard/Javik if you visit him often. He goes.."Your pilot Joker, he insists I refer to myself as "Prothy the Prothean." I insisted to throw him out of the airlock." Or something close to those lines. I nearly lost it in laughter. That one and The Mordin/Joker dialogue talking about sexing up EDI and Shep just standing in the room [link] then finally but of course...The Krogan Queen song x). Yea...Maybe that was actually their direction in the first place. So many people lose all hope and return their games and then they release the most epic TRUE ending of Shepard's story and then everyone loves them again. God damn money grubbing troll gremlin combinations >>!
Thank you very much!
We will Hold the Line.
Linked in my journal: [link]
I'm in total agreement. It really all boils down to horrendous timing and context - this kind of frameshift, IF that's what it is, simply doesn't fit with the Mass Effect story as it has been established. I'm right there with you, mate.
Thanks for sharing this - and we will hold the line!
Whats the point of it? At DA2 i could understand, becouse the telling of the story was supposed to make us thing that it leads somewhere. Here there is no point. Granpa telling a child a story (to a child who has the same voice as the Star-kid) doesnt make that great story any better, and it does nothing to quench the flames of bitter confusion brought on our heads by the ending. Thats how i felt anyway.
The "point" is tricky. From a literary standpoint, looking at the storytelling convention on its own (independent of the context of ME), it's a clever and intelligent busting of expectations for a more complex mode of narrative. But it simply shouldn't have happened. In another story, it might have elevated the tale and added something to its complexity. Here, however, I think it betrays everything that was constructed up to that point. Instead of adding something, it destroyed it.